# CAMERA::CREATE_CAM

- **Hash:** `0xE72CDBA7F0A02DD6`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `CreateCam`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/CREATE_CAM

## Signature

```c
Cam CREATE_CAM(const char* camName, BOOL p1);
```

## Parameters

- `camName` (`const char*`)
- `p1` (`BOOL`)

## Returns

`Cam`

## Usage

### Lua

```lua
local retval = CreateCam(camName, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE72CDBA7F0A02DD6, camName, p1, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = CreateCam(camName, p1);

// by hash
const retval = Citizen.invokeNative('0xE72CDBA7F0A02DD6', camName, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xE72CDBA7F0A02DD6, camName, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
