# CAMERA::CREATE_CAMERA

- **Hash:** `0x57CDF879EA466C46`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `CreateCamera`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/CREATE_CAMERA

## Signature

```c
Cam CREATE_CAMERA(Hash camHash, BOOL p1);
```

## Parameters

- `camHash` (`Hash`)
- `p1` (`BOOL`)

## Returns

`Cam`

## Usage

### Lua

```lua
local retval = CreateCamera(camHash, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0x57CDF879EA466C46, camHash, p1, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = CreateCamera(camHash, p1);

// by hash
const retval = Citizen.invokeNative('0x57CDF879EA466C46', camHash, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x57CDF879EA466C46, camHash, p1);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
