# CAMERA::DETACH_CAM

- **Hash:** `0x05B41DDBEB559556`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `DetachCam`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/DETACH_CAM

## Signature

```c
void DETACH_CAM(Cam cam);
```

## Parameters

- `cam` (`Cam`)

## Returns

`void`

## Usage

### Lua

```lua
DetachCam(cam)

-- always available, by hash
Citizen.InvokeNative(0x05B41DDBEB559556, cam)
```

### JavaScript

```js
DetachCam(cam);

// by hash
Citizen.invokeNative('0x05B41DDBEB559556', cam);
```

### C#

```csharp
Function.Call((Hash)0x05B41DDBEB559556, cam);
```

*Sources: alloc8or RDR3 NativeDB.*
