# CAMERA::DISABLE_CAM_COLLISION_FOR_OBJECT

- **Hash:** `0x7E3F546ACFE6C8D9`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `DisableCamCollisionForObject`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/DISABLE_CAM_COLLISION_FOR_OBJECT

## Signature

```c
void DISABLE_CAM_COLLISION_FOR_OBJECT(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`void`

## Usage

### Lua

```lua
DisableCamCollisionForObject(entity)

-- always available, by hash
Citizen.InvokeNative(0x7E3F546ACFE6C8D9, entity)
```

### JavaScript

```js
DisableCamCollisionForObject(entity);

// by hash
Citizen.invokeNative('0x7E3F546ACFE6C8D9', entity);
```

### C#

```csharp
Function.Call((Hash)0x7E3F546ACFE6C8D9, entity);
```

*Sources: alloc8or RDR3 NativeDB.*
