# CAMERA::DOES_CAM_EXIST

- **Hash:** `0x153AD457764FD704`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `DoesCamExist`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/DOES_CAM_EXIST

## Signature

```c
BOOL DOES_CAM_EXIST(Cam cam);
```

## Parameters

- `cam` (`Cam`)

## Returns

`BOOL`

## Description

Returns whether or not the passed camera handle exists.

## Usage

### Lua

```lua
local retval = DoesCamExist(cam)

-- always available, by hash
local retval = Citizen.InvokeNative(0x153AD457764FD704, cam, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = DoesCamExist(cam);

// by hash
const retval = Citizen.invokeNative('0x153AD457764FD704', cam, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x153AD457764FD704, cam);
```

*Sources: alloc8or RDR3 NativeDB.*
