# CAMERA::DO_SCREEN_FADE_IN

- **Hash:** `0x6A053CF596F67DF7`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `DoScreenFadeIn`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/DO_SCREEN_FADE_IN

## Signature

```c
void DO_SCREEN_FADE_IN(int duration);
```

## Parameters

- `duration` (`int`)

## Returns

`void`

## Description

Fades the screen in.

duration: The time the fade should take, in milliseconds.

## Usage

### Lua

```lua
DoScreenFadeIn(duration)

-- always available, by hash
Citizen.InvokeNative(0x6A053CF596F67DF7, duration)
```

### JavaScript

```js
DoScreenFadeIn(duration);

// by hash
Citizen.invokeNative('0x6A053CF596F67DF7', duration);
```

### C#

```csharp
Function.Call((Hash)0x6A053CF596F67DF7, duration);
```

*Sources: alloc8or RDR3 NativeDB.*
