# CAMERA::DO_SCREEN_FADE_OUT

- **Hash:** `0x40C719A5E410B9E4`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `DoScreenFadeOut`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/DO_SCREEN_FADE_OUT

## Signature

```c
void DO_SCREEN_FADE_OUT(int duration);
```

## Parameters

- `duration` (`int`)

## Returns

`void`

## Description

Fades the screen out.

duration: The time the fade should take, in milliseconds.

## Usage

### Lua

```lua
DoScreenFadeOut(duration)

-- always available, by hash
Citizen.InvokeNative(0x40C719A5E410B9E4, duration)
```

### JavaScript

```js
DoScreenFadeOut(duration);

// by hash
Citizen.invokeNative('0x40C719A5E410B9E4', duration);
```

### C#

```csharp
Function.Call((Hash)0x40C719A5E410B9E4, duration);
```

*Sources: alloc8or RDR3 NativeDB.*
