# CAMERA::FORCE_CINEMATIC_RENDERING_THIS_UPDATE

- **Hash:** `0x702B75DC9D3EDE56`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `ForceCinematicRenderingThisUpdate`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/FORCE_CINEMATIC_RENDERING_THIS_UPDATE

## Signature

```c
void FORCE_CINEMATIC_RENDERING_THIS_UPDATE(BOOL p0);
```

## Parameters

- `p0` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
ForceCinematicRenderingThisUpdate(p0)

-- always available, by hash
Citizen.InvokeNative(0x702B75DC9D3EDE56, p0)
```

### JavaScript

```js
ForceCinematicRenderingThisUpdate(p0);

// by hash
Citizen.invokeNative('0x702B75DC9D3EDE56', p0);
```

### C#

```csharp
Function.Call((Hash)0x702B75DC9D3EDE56, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
