# CAMERA::GET_CAM_FOV

- **Hash:** `0x8101D32A0A6B0F60`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `GetCamFov`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/GET_CAM_FOV

## Signature

```c
float GET_CAM_FOV(Cam cam);
```

## Parameters

- `cam` (`Cam`)

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetCamFov(cam)

-- always available, by hash
local retval = Citizen.InvokeNative(0x8101D32A0A6B0F60, cam, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetCamFov(cam);

// by hash
const retval = Citizen.invokeNative('0x8101D32A0A6B0F60', cam, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x8101D32A0A6B0F60, cam);
```

## See also

- [CAMERA::SET_CAM_FOV](https://natives.borderlinerp.com/natives/CAMERA/SET_CAM_FOV.md) — Sets a scripted camera's field of view. The value must be a real float.

*Sources: alloc8or RDR3 NativeDB.*
