# CAMERA::GET_CAM_ROT

- **Hash:** `0x9BF96B57254E7889`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `GetCamRot`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/GET_CAM_ROT

## Signature

```c
Vector3 GET_CAM_ROT(Cam cam, int rotationOrder);
```

## Parameters

- `cam` (`Cam`)
- `rotationOrder` (`int`)

## Returns

`Vector3`

## Description

rotationOrder: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eEulerRotationOrder

## Usage

### Lua

```lua
local retval = GetCamRot(cam, rotationOrder)

-- always available, by hash
local retval = Citizen.InvokeNative(0x9BF96B57254E7889, cam, rotationOrder, Citizen.ResultAsVector())
```

### JavaScript

```js
const retval = GetCamRot(cam, rotationOrder);

// by hash
const retval = Citizen.invokeNative('0x9BF96B57254E7889', cam, rotationOrder, Citizen.returnResultAnyway(), Citizen.resultAsVector());
```

### C#

```csharp
Vector3 retval = Function.Call<Vector3>((Hash)0x9BF96B57254E7889, cam, rotationOrder);
```

## Related enums

- [eEulerRotationOrder](https://natives.borderlinerp.com/enums/eEulerRotationOrder.md) — 6 values

## See also

- [CAMERA::SET_CAM_ROT](https://natives.borderlinerp.com/natives/CAMERA/SET_CAM_ROT.md) — Sets the rotation of the cam.

*Sources: alloc8or RDR3 NativeDB.*
