{"hash":"0x095EDCD24D90033A","ns":"CAMERA","name":"GET_CAM_SPLINE_PHASE","slug":"GET_CAM_SPLINE_PHASE","official":true,"named":true,"luaName":"GetCamSplinePhase","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"cam","type":"Cam"}],"summary":"Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns.","descriptions":[{"source":"alloc8or","format":"text","body":"Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns.\n\n(returns 1.0f when no nodes has been added, reached end of non existing spline)"}],"examples":[],"aliases":[],"enums":[],"related":["0xF1898A68E7C15636"],"build":"1207","gtaHash":"0xB5349E36C546509A","gtaJhash":"0x39784DD9","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CAMERA/GET_CAM_SPLINE_PHASE","markdownUrl":"https://natives.borderlinerp.com/natives/CAMERA/GET_CAM_SPLINE_PHASE.md","snippets":{"lua":"local retval = GetCamSplinePhase(cam)","luaInvoke":"local retval = Citizen.InvokeNative(0x095EDCD24D90033A, cam, Citizen.ResultAsFloat())","js":"const retval = GetCamSplinePhase(cam);","jsInvoke":"const retval = Citizen.invokeNative('0x095EDCD24D90033A', cam, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x095EDCD24D90033A, cam);","notes":[]}}