# CAMERA::GET_FINAL_RENDERED_CAM_COORD

- **Hash:** `0x5352E025EC2B416F`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `GetFinalRenderedCamCoord`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/GET_FINAL_RENDERED_CAM_COORD

## Signature

```c
Vector3 GET_FINAL_RENDERED_CAM_COORD();
```

## Returns

`Vector3`

## Usage

### Lua

```lua
local retval = GetFinalRenderedCamCoord()

-- always available, by hash
local retval = Citizen.InvokeNative(0x5352E025EC2B416F, Citizen.ResultAsVector())
```

### JavaScript

```js
const retval = GetFinalRenderedCamCoord();

// by hash
const retval = Citizen.invokeNative('0x5352E025EC2B416F', Citizen.returnResultAnyway(), Citizen.resultAsVector());
```

### C#

```csharp
Vector3 retval = Function.Call<Vector3>((Hash)0x5352E025EC2B416F);
```

*Sources: alloc8or RDR3 NativeDB.*
