# CAMERA::GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR

- **Hash:** `0xB4132CA1B0EE1365`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `GetFirstPersonAimCamZoomFactor`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR

## Signature

```c
float GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR();
```

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetFirstPersonAimCamZoomFactor()

-- always available, by hash
local retval = Citizen.InvokeNative(0xB4132CA1B0EE1365, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetFirstPersonAimCamZoomFactor();

// by hash
const retval = Citizen.invokeNative('0xB4132CA1B0EE1365', Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0xB4132CA1B0EE1365);
```

*Sources: alloc8or RDR3 NativeDB.*
