# CAMERA::GET_GAMEPLAY_CAM_RELATIVE_PITCH

- **Hash:** `0x99AADEBBA803F827`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `GetGameplayCamRelativePitch`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/GET_GAMEPLAY_CAM_RELATIVE_PITCH

## Signature

```c
float GET_GAMEPLAY_CAM_RELATIVE_PITCH();
```

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetGameplayCamRelativePitch()

-- always available, by hash
local retval = Citizen.InvokeNative(0x99AADEBBA803F827, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetGameplayCamRelativePitch();

// by hash
const retval = Citizen.invokeNative('0x99AADEBBA803F827', Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x99AADEBBA803F827);
```

## See also

- [CAMERA::SET_GAMEPLAY_CAM_RELATIVE_PITCH](https://natives.borderlinerp.com/natives/CAMERA/SET_GAMEPLAY_CAM_RELATIVE_PITCH.md) — Sets the camera pitch.

*Sources: alloc8or RDR3 NativeDB.*
