# CAMERA::GET_RENDERING_CAM

- **Hash:** `0x03A8931ECC8015D6`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `GetRenderingCam`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/GET_RENDERING_CAM

## Signature

```c
Cam GET_RENDERING_CAM();
```

## Returns

`Cam`

## Usage

### Lua

```lua
local retval = GetRenderingCam()

-- always available, by hash
local retval = Citizen.InvokeNative(0x03A8931ECC8015D6, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetRenderingCam();

// by hash
const retval = Citizen.invokeNative('0x03A8931ECC8015D6', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x03A8931ECC8015D6);
```

*Sources: alloc8or RDR3 NativeDB.*
