# CAMERA::HAS_LETTER_BOX

- **Hash:** `0x81DCFD13CF39920E`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `HasLetterBox`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/HAS_LETTER_BOX

## Signature

```c
BOOL HAS_LETTER_BOX();
```

## Returns

`BOOL`

## Description

More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)

## Usage

### Lua

```lua
local retval = HasLetterBox()

-- always available, by hash
local retval = Citizen.InvokeNative(0x81DCFD13CF39920E, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = HasLetterBox();

// by hash
const retval = Citizen.invokeNative('0x81DCFD13CF39920E', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x81DCFD13CF39920E);
```

*Sources: alloc8or RDR3 NativeDB.*
