# CAMERA::IS_CAM_ACTIVE

- **Hash:** `0x63EFCC7E1810B8E6`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `IsCamActive`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/IS_CAM_ACTIVE

## Signature

```c
BOOL IS_CAM_ACTIVE(Cam cam);
```

## Parameters

- `cam` (`Cam`)

## Returns

`BOOL`

## Description

Returns whether or not the passed camera handle is active.

## Usage

### Lua

```lua
local retval = IsCamActive(cam)

-- always available, by hash
local retval = Citizen.InvokeNative(0x63EFCC7E1810B8E6, cam, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsCamActive(cam);

// by hash
const retval = Citizen.invokeNative('0x63EFCC7E1810B8E6', cam, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x63EFCC7E1810B8E6, cam);
```

## See also

- [CAMERA::SET_CAM_ACTIVE](https://natives.borderlinerp.com/natives/CAMERA/SET_CAM_ACTIVE.md) — Set camera as active/inactive.

*Sources: alloc8or RDR3 NativeDB.*
