# CAMERA::IS_CAM_RENDERING

- **Hash:** `0x4415F8A6C536D39F`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `IsCamRendering`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/IS_CAM_RENDERING

## Signature

```c
BOOL IS_CAM_RENDERING(Cam cam);
```

## Parameters

- `cam` (`Cam`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsCamRendering(cam)

-- always available, by hash
local retval = Citizen.InvokeNative(0x4415F8A6C536D39F, cam, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsCamRendering(cam);

// by hash
const retval = Citizen.invokeNative('0x4415F8A6C536D39F', cam, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x4415F8A6C536D39F, cam);
```

*Sources: alloc8or RDR3 NativeDB.*
