# CAMERA::IS_CAM_SHAKING

- **Hash:** `0x2EEB402BD7320159`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `IsCamShaking`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/IS_CAM_SHAKING

## Signature

```c
BOOL IS_CAM_SHAKING(Cam cam);
```

## Parameters

- `cam` (`Cam`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsCamShaking(cam)

-- always available, by hash
local retval = Citizen.InvokeNative(0x2EEB402BD7320159, cam, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsCamShaking(cam);

// by hash
const retval = Citizen.invokeNative('0x2EEB402BD7320159', cam, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x2EEB402BD7320159, cam);
```

## See also

- [CAMERA::STOP_CAM_SHAKING](https://natives.borderlinerp.com/natives/CAMERA/STOP_CAM_SHAKING.md)

*Sources: alloc8or RDR3 NativeDB.*
