# CAMERA::IS_CINEMATIC_CAM_RENDERING

- **Hash:** `0xBF7C780731AADBF8`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `IsCinematicCamRendering`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/IS_CINEMATIC_CAM_RENDERING

## Signature

```c
BOOL IS_CINEMATIC_CAM_RENDERING();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsCinematicCamRendering()

-- always available, by hash
local retval = Citizen.InvokeNative(0xBF7C780731AADBF8, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsCinematicCamRendering();

// by hash
const retval = Citizen.invokeNative('0xBF7C780731AADBF8', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xBF7C780731AADBF8);
```

*Sources: alloc8or RDR3 NativeDB.*
