# CAMERA::IS_DEATH_FAIL_CAMERA_RUNNING

- **Hash:** `0x139EFB0A71DD9011`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `IsDeathFailCameraRunning`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/IS_DEATH_FAIL_CAMERA_RUNNING

## Signature

```c
BOOL IS_DEATH_FAIL_CAMERA_RUNNING();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsDeathFailCameraRunning()

-- always available, by hash
local retval = Citizen.InvokeNative(0x139EFB0A71DD9011, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsDeathFailCameraRunning();

// by hash
const retval = Citizen.invokeNative('0x139EFB0A71DD9011', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x139EFB0A71DD9011);
```

*Sources: alloc8or RDR3 NativeDB.*
