# CAMERA::IS_FIRST_PERSON_CAMERA_ACTIVE

- **Hash:** `0xA24C1D341C6E0D53`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `IsFirstPersonCameraActive`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/IS_FIRST_PERSON_CAMERA_ACTIVE

## Signature

```c
BOOL IS_FIRST_PERSON_CAMERA_ACTIVE(Any p0, Any p1, Any p2);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsFirstPersonCameraActive(p0, p1, p2)

-- always available, by hash
local retval = Citizen.InvokeNative(0xA24C1D341C6E0D53, p0, p1, p2, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsFirstPersonCameraActive(p0, p1, p2);

// by hash
const retval = Citizen.invokeNative('0xA24C1D341C6E0D53', p0, p1, p2, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xA24C1D341C6E0D53, p0, p1, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
