# CAMERA::IS_GAMEPLAY_CAM_SHAKING

- **Hash:** `0xEA4C5F4AA0A4DBEF`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `IsGameplayCamShaking`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/IS_GAMEPLAY_CAM_SHAKING

## Signature

```c
BOOL IS_GAMEPLAY_CAM_SHAKING();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsGameplayCamShaking()

-- always available, by hash
local retval = Citizen.InvokeNative(0xEA4C5F4AA0A4DBEF, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsGameplayCamShaking();

// by hash
const retval = Citizen.invokeNative('0xEA4C5F4AA0A4DBEF', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xEA4C5F4AA0A4DBEF);
```

## See also

- [CAMERA::STOP_GAMEPLAY_CAM_SHAKING](https://natives.borderlinerp.com/natives/CAMERA/STOP_GAMEPLAY_CAM_SHAKING.md)

*Sources: alloc8or RDR3 NativeDB.*
