# CAMERA::IS_SPHERE_VISIBLE

- **Hash:** `0x2E941B5FFA2989C6`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `IsSphereVisible`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/IS_SPHERE_VISIBLE

## Signature

```c
BOOL IS_SPHERE_VISIBLE(float x, float y, float z, float radius);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `radius` (`float`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsSphereVisible(x, y, z, radius)

-- always available, by hash
local retval = Citizen.InvokeNative(0x2E941B5FFA2989C6, x, y, z, radius, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsSphereVisible(x, y, z, radius);

// by hash
const retval = Citizen.invokeNative('0x2E941B5FFA2989C6', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x2E941B5FFA2989C6, x, y, z, radius);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
