# CAMERA::SET_CAM_ACTIVE

- **Hash:** `0x87295BCA613800C8`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `SetCamActive`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/SET_CAM_ACTIVE

## Signature

```c
void SET_CAM_ACTIVE(Cam cam, BOOL active);
```

## Parameters

- `cam` (`Cam`)
- `active` (`BOOL`)

## Returns

`void`

## Description

Set camera as active/inactive.

## Usage

### Lua

```lua
SetCamActive(cam, active)

-- always available, by hash
Citizen.InvokeNative(0x87295BCA613800C8, cam, active)
```

### JavaScript

```js
SetCamActive(cam, active);

// by hash
Citizen.invokeNative('0x87295BCA613800C8', cam, active);
```

### C#

```csharp
Function.Call((Hash)0x87295BCA613800C8, cam, active);
```

## See also

- [CAMERA::IS_CAM_ACTIVE](https://natives.borderlinerp.com/natives/CAMERA/IS_CAM_ACTIVE.md) — Returns whether or not the passed camera handle is active.

*Sources: alloc8or RDR3 NativeDB.*
