# CAMERA::SET_CAM_ACTIVE_WITH_INTERP

- **Hash:** `0x8B15AE2987C1AC8F`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `SetCamActiveWithInterp`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/SET_CAM_ACTIVE_WITH_INTERP

## Signature

```c
void SET_CAM_ACTIVE_WITH_INTERP(Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation);
```

## Parameters

- `camTo` (`Cam`)
- `camFrom` (`Cam`)
- `duration` (`int`)
- `easeLocation` (`int`)
- `easeRotation` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetCamActiveWithInterp(camTo, camFrom, duration, easeLocation, easeRotation)

-- always available, by hash
Citizen.InvokeNative(0x8B15AE2987C1AC8F, camTo, camFrom, duration, easeLocation, easeRotation)
```

### JavaScript

```js
SetCamActiveWithInterp(camTo, camFrom, duration, easeLocation, easeRotation);

// by hash
Citizen.invokeNative('0x8B15AE2987C1AC8F', camTo, camFrom, duration, easeLocation, easeRotation);
```

### C#

```csharp
Function.Call((Hash)0x8B15AE2987C1AC8F, camTo, camFrom, duration, easeLocation, easeRotation);
```

*Sources: alloc8or RDR3 NativeDB.*
