# CAMERA::SET_CAM_MOTION_BLUR_STRENGTH

- **Hash:** `0x45FD891364181F9E`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `SetCamMotionBlurStrength`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/SET_CAM_MOTION_BLUR_STRENGTH

## Signature

```c
void SET_CAM_MOTION_BLUR_STRENGTH(Cam cam, float strength);
```

## Parameters

- `cam` (`Cam`)
- `strength` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
SetCamMotionBlurStrength(cam, strength)

-- always available, by hash
Citizen.InvokeNative(0x45FD891364181F9E, cam, strength)
```

### JavaScript

```js
SetCamMotionBlurStrength(cam, strength);

// by hash
Citizen.invokeNative('0x45FD891364181F9E', cam, strength + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x45FD891364181F9E, cam, strength);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
