# CAMERA::SET_CAM_SPLINE_DURATION

- **Hash:** `0xFF6311652CA91015`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `SetCamSplineDuration`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/SET_CAM_SPLINE_DURATION

## Signature

```c
void SET_CAM_SPLINE_DURATION(Cam cam, int timeDuration);
```

## Parameters

- `cam` (`Cam`)
- `timeDuration` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetCamSplineDuration(cam, timeDuration)

-- always available, by hash
Citizen.InvokeNative(0xFF6311652CA91015, cam, timeDuration)
```

### JavaScript

```js
SetCamSplineDuration(cam, timeDuration);

// by hash
Citizen.invokeNative('0xFF6311652CA91015', cam, timeDuration);
```

### C#

```csharp
Function.Call((Hash)0xFF6311652CA91015, cam, timeDuration);
```

*Sources: alloc8or RDR3 NativeDB.*
