# CAMERA::SET_CAM_SPLINE_SMOOTHING_STYLE

- **Hash:** `0x84B3645618E726B0`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `SetCamSplineSmoothingStyle`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/SET_CAM_SPLINE_SMOOTHING_STYLE

## Signature

```c
void SET_CAM_SPLINE_SMOOTHING_STYLE(Cam cam, int smoothingStyle);
```

## Parameters

- `cam` (`Cam`)
- `smoothingStyle` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetCamSplineSmoothingStyle(cam, smoothingStyle)

-- always available, by hash
Citizen.InvokeNative(0x84B3645618E726B0, cam, smoothingStyle)
```

### JavaScript

```js
SetCamSplineSmoothingStyle(cam, smoothingStyle);

// by hash
Citizen.invokeNative('0x84B3645618E726B0', cam, smoothingStyle);
```

### C#

```csharp
Function.Call((Hash)0x84B3645618E726B0, cam, smoothingStyle);
```

## Related enums

- [eBlendBackSmoothing](https://natives.borderlinerp.com/enums/eBlendBackSmoothing.md) — 26 values

*Sources: alloc8or RDR3 NativeDB.*
