# CAMERA::SET_CINEMATIC_BUTTON_ACTIVE

- **Hash:** `0xB90411F480457A6C`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `SetCinematicButtonActive`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/SET_CINEMATIC_BUTTON_ACTIVE

## Signature

```c
void SET_CINEMATIC_BUTTON_ACTIVE(BOOL p0);
```

## Parameters

- `p0` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetCinematicButtonActive(p0)

-- always available, by hash
Citizen.InvokeNative(0xB90411F480457A6C, p0)
```

### JavaScript

```js
SetCinematicButtonActive(p0);

// by hash
Citizen.invokeNative('0xB90411F480457A6C', p0);
```

### C#

```csharp
Function.Call((Hash)0xB90411F480457A6C, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
