# CAMERA::SET_GAMEPLAY_CAM_IGNORE_ENTITY_COLLISION_THIS_UPDATE

- **Hash:** `0xD904F75DBD7AB865`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `SetGameplayCamIgnoreEntityCollisionThisUpdate`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/SET_GAMEPLAY_CAM_IGNORE_ENTITY_COLLISION_THIS_UPDATE

## Signature

```c
void SET_GAMEPLAY_CAM_IGNORE_ENTITY_COLLISION_THIS_UPDATE(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`void`

## Description

Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY

## Usage

### Lua

```lua
SetGameplayCamIgnoreEntityCollisionThisUpdate(entity)

-- always available, by hash
Citizen.InvokeNative(0xD904F75DBD7AB865, entity)
```

### JavaScript

```js
SetGameplayCamIgnoreEntityCollisionThisUpdate(entity);

// by hash
Citizen.invokeNative('0xD904F75DBD7AB865', entity);
```

### C#

```csharp
Function.Call((Hash)0xD904F75DBD7AB865, entity);
```

*Sources: alloc8or RDR3 NativeDB.*
