{"hash":"0x570E35F5C4A44838","ns":"CAMERA","name":"SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE","slug":"SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE","official":true,"named":true,"luaName":"SetGameplayCamShakeAmplitude","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"amplitude","type":"float"}],"summary":"Sets the amplitude for the gameplay (i.e.","descriptions":[{"source":"alloc8or","format":"text","body":"Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xA87E00932DB4D85D","gtaJhash":"0x9219D44A","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CAMERA/SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE","markdownUrl":"https://natives.borderlinerp.com/natives/CAMERA/SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE.md","snippets":{"lua":"SetGameplayCamShakeAmplitude(amplitude)","luaInvoke":"Citizen.InvokeNative(0x570E35F5C4A44838, amplitude)","js":"SetGameplayCamShakeAmplitude(amplitude);","jsInvoke":"Citizen.invokeNative('0x570E35F5C4A44838', amplitude + 0.0000001);","csharp":"Function.Call((Hash)0x570E35F5C4A44838, amplitude);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}