# CAMERA::SET_GAMEPLAY_COORD_HINT

- **Hash:** `0xFA33B8C69A4A6A0F`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `SetGameplayCoordHint`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/SET_GAMEPLAY_COORD_HINT

## Signature

```c
void SET_GAMEPLAY_COORD_HINT(float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, Hash p6);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `duration` (`int`)
- `blendOutDuration` (`int`)
- `blendInDuration` (`int`)
- `p6` (`Hash`)

## Returns

`void`

## Description

Hash used in finale1.ysc: 1726668277

## Usage

### Lua

```lua
SetGameplayCoordHint(x, y, z, duration, blendOutDuration, blendInDuration, p6)

-- always available, by hash
Citizen.InvokeNative(0xFA33B8C69A4A6A0F, x, y, z, duration, blendOutDuration, blendInDuration, p6)
```

### JavaScript

```js
SetGameplayCoordHint(x, y, z, duration, blendOutDuration, blendInDuration, p6);

// by hash
Citizen.invokeNative('0xFA33B8C69A4A6A0F', x + 0.0000001, y + 0.0000001, z + 0.0000001, duration, blendOutDuration, blendInDuration, p6);
```

### C#

```csharp
Function.Call((Hash)0xFA33B8C69A4A6A0F, x, y, z, duration, blendOutDuration, blendInDuration, p6);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
