# CAMERA::SET_GAMEPLAY_OBJECT_HINT

- **Hash:** `0xC40551D65F2BF297`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `SetGameplayObjectHint`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/SET_GAMEPLAY_OBJECT_HINT

## Signature

```c
void SET_GAMEPLAY_OBJECT_HINT(Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7);
```

## Parameters

- `p0` (`Any`)
- `p1` (`float`)
- `p2` (`float`)
- `p3` (`float`)
- `p4` (`BOOL`)
- `p5` (`Any`)
- `p6` (`Any`)
- `p7` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
SetGameplayObjectHint(p0, p1, p2, p3, p4, p5, p6, p7)

-- always available, by hash
Citizen.InvokeNative(0xC40551D65F2BF297, p0, p1, p2, p3, p4, p5, p6, p7)
```

### JavaScript

```js
SetGameplayObjectHint(p0, p1, p2, p3, p4, p5, p6, p7);

// by hash
Citizen.invokeNative('0xC40551D65F2BF297', p0, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, p4, p5, p6, p7);
```

### C#

```csharp
Function.Call((Hash)0xC40551D65F2BF297, p0, p1, p2, p3, p4, p5, p6, p7);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
