# CAMERA::SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE

- **Hash:** `0xFA1D5E8D1C3CCD67`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `SetInVehicleCamStateThisUpdate`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE

## Signature

```c
void SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE(Vehicle vehicle, int p1);
```

## Parameters

- `vehicle` (`Vehicle`)
- `p1` (`int`)

## Returns

`void`

## Description

Forces gameplay cam to specified vehicle as if you were in it

## Usage

### Lua

```lua
SetInVehicleCamStateThisUpdate(vehicle, p1)

-- always available, by hash
Citizen.InvokeNative(0xFA1D5E8D1C3CCD67, vehicle, p1)
```

### JavaScript

```js
SetInVehicleCamStateThisUpdate(vehicle, p1);

// by hash
Citizen.invokeNative('0xFA1D5E8D1C3CCD67', vehicle, p1);
```

### C#

```csharp
Function.Call((Hash)0xFA1D5E8D1C3CCD67, vehicle, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
