# CAMERA::SET_THIRD_PERSON_CAM_ORBIT_DISTANCE_LIMITS_THIS_UPDATE

- **Hash:** `0x2126C740A4AC370B`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `SetThirdPersonCamOrbitDistanceLimitsThisUpdate`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/SET_THIRD_PERSON_CAM_ORBIT_DISTANCE_LIMITS_THIS_UPDATE

## Signature

```c
void SET_THIRD_PERSON_CAM_ORBIT_DISTANCE_LIMITS_THIS_UPDATE(float p0, float distance);
```

## Parameters

- `p0` (`float`)
- `distance` (`float`)

## Returns

`void`

## Description

Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM

## Usage

### Lua

```lua
SetThirdPersonCamOrbitDistanceLimitsThisUpdate(p0, distance)

-- always available, by hash
Citizen.InvokeNative(0x2126C740A4AC370B, p0, distance)
```

### JavaScript

```js
SetThirdPersonCamOrbitDistanceLimitsThisUpdate(p0, distance);

// by hash
Citizen.invokeNative('0x2126C740A4AC370B', p0 + 0.0000001, distance + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x2126C740A4AC370B, p0, distance);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
