# CAMERA::SET_WIDESCREEN_BORDERS

- **Hash:** `0xD7F4D54CF80AFA34`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `SetWidescreenBorders`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/SET_WIDESCREEN_BORDERS

## Signature

```c
void SET_WIDESCREEN_BORDERS(BOOL p0, int p1);
```

## Parameters

- `p0` (`BOOL`)
- `p1` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetWidescreenBorders(p0, p1)

-- always available, by hash
Citizen.InvokeNative(0xD7F4D54CF80AFA34, p0, p1)
```

### JavaScript

```js
SetWidescreenBorders(p0, p1);

// by hash
Citizen.invokeNative('0xD7F4D54CF80AFA34', p0, p1);
```

### C#

```csharp
Function.Call((Hash)0xD7F4D54CF80AFA34, p0, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
