# CAMERA::SHAKE_CAM

- **Hash:** `0xF9A7BCF5D050D4E7`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `ShakeCam`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/SHAKE_CAM

## Signature

```c
void SHAKE_CAM(Cam cam, const char* type, float amplitude);
```

## Parameters

- `cam` (`Cam`)
- `type` (`const char*`)
- `amplitude` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
ShakeCam(cam, type, amplitude)

-- always available, by hash
Citizen.InvokeNative(0xF9A7BCF5D050D4E7, cam, type, amplitude)
```

### JavaScript

```js
ShakeCam(cam, type, amplitude);

// by hash
Citizen.invokeNative('0xF9A7BCF5D050D4E7', cam, type, amplitude + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xF9A7BCF5D050D4E7, cam, type, amplitude);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
