# CAMERA::SHAKE_GAMEPLAY_CAM

- **Hash:** `0xD9B31B4650520529`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `ShakeGameplayCam`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/SHAKE_GAMEPLAY_CAM

## Signature

```c
void SHAKE_GAMEPLAY_CAM(const char* shakeName, float intensity);
```

## Parameters

- `shakeName` (`const char*`)
- `intensity` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
ShakeGameplayCam(shakeName, intensity)

-- always available, by hash
Citizen.InvokeNative(0xD9B31B4650520529, shakeName, intensity)
```

### JavaScript

```js
ShakeGameplayCam(shakeName, intensity);

// by hash
Citizen.invokeNative('0xD9B31B4650520529', shakeName, intensity + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xD9B31B4650520529, shakeName, intensity);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
