# CAMERA::STOP_CAM_SHAKING

- **Hash:** `0xB78CC4B4706614B0`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `StopCamShaking`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/STOP_CAM_SHAKING

## Signature

```c
void STOP_CAM_SHAKING(Cam cam, BOOL p1);
```

## Parameters

- `cam` (`Cam`)
- `p1` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
StopCamShaking(cam, p1)

-- always available, by hash
Citizen.InvokeNative(0xB78CC4B4706614B0, cam, p1)
```

### JavaScript

```js
StopCamShaking(cam, p1);

// by hash
Citizen.invokeNative('0xB78CC4B4706614B0', cam, p1);
```

### C#

```csharp
Function.Call((Hash)0xB78CC4B4706614B0, cam, p1);
```

## See also

- [CAMERA::IS_CAM_SHAKING](https://natives.borderlinerp.com/natives/CAMERA/IS_CAM_SHAKING.md)

*Sources: alloc8or RDR3 NativeDB.*
