# CAMERA::STOP_GAMEPLAY_CAM_SHAKING

- **Hash:** `0xE0DE43D290FB65F9`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `StopGameplayCamShaking`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/STOP_GAMEPLAY_CAM_SHAKING

## Signature

```c
void STOP_GAMEPLAY_CAM_SHAKING(BOOL p0);
```

## Parameters

- `p0` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
StopGameplayCamShaking(p0)

-- always available, by hash
Citizen.InvokeNative(0xE0DE43D290FB65F9, p0)
```

### JavaScript

```js
StopGameplayCamShaking(p0);

// by hash
Citizen.invokeNative('0xE0DE43D290FB65F9', p0);
```

### C#

```csharp
Function.Call((Hash)0xE0DE43D290FB65F9, p0);
```

## See also

- [CAMERA::IS_GAMEPLAY_CAM_SHAKING](https://natives.borderlinerp.com/natives/CAMERA/IS_GAMEPLAY_CAM_SHAKING.md)

*Sources: alloc8or RDR3 NativeDB.*
