# CAMERA::STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP

- **Hash:** `0x8C7C7FF7CF0E5153`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `StopRenderingScriptCamsUsingCatchUp`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP

## Signature

```c
void STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP(BOOL render, float distance, int blendBackSmoothingType, BOOL p3, BOOL p4, BOOL p5);
```

## Parameters

- `render` (`BOOL`)
- `distance` (`float`)
- `blendBackSmoothingType` (`int`)
- `p3` (`BOOL`)
- `p4` (`BOOL`)
- `p5` (`BOOL`)

## Returns

`void`

## Description

This native makes the gameplay camera zoom into first person/third person with a special effect.
blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing

## Usage

### Lua

```lua
StopRenderingScriptCamsUsingCatchUp(render, distance, blendBackSmoothingType, p3, p4, p5)

-- always available, by hash
Citizen.InvokeNative(0x8C7C7FF7CF0E5153, render, distance, blendBackSmoothingType, p3, p4, p5)
```

### JavaScript

```js
StopRenderingScriptCamsUsingCatchUp(render, distance, blendBackSmoothingType, p3, p4, p5);

// by hash
Citizen.invokeNative('0x8C7C7FF7CF0E5153', render, distance + 0.0000001, blendBackSmoothingType, p3, p4, p5);
```

### C#

```csharp
Function.Call((Hash)0x8C7C7FF7CF0E5153, render, distance, blendBackSmoothingType, p3, p4, p5);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

## Related enums

- [eBlendBackSmoothing](https://natives.borderlinerp.com/enums/eBlendBackSmoothing.md) — 26 values

*Sources: alloc8or RDR3 NativeDB.*
