{"hash":"0x0E94C95EC3185FA9","ns":"CAMERA","name":"_CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION","slug":"_CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION","official":false,"named":true,"luaName":"CinematicLocationSetLocationAndRotation","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"name","type":"const char*"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"rotX","type":"float"},{"name":"rotY","type":"float"},{"name":"rotZ","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/CAMERA/_CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION","markdownUrl":"https://natives.borderlinerp.com/natives/CAMERA/_CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION.md","snippets":{"lua":"CinematicLocationSetLocationAndRotation(name, x, y, z, rotX, rotY, rotZ)","luaInvoke":"Citizen.InvokeNative(0x0E94C95EC3185FA9, name, x, y, z, rotX, rotY, rotZ)","js":"CinematicLocationSetLocationAndRotation(name, x, y, z, rotX, rotY, rotZ);","jsInvoke":"Citizen.invokeNative('0x0E94C95EC3185FA9', name, x + 0.0000001, y + 0.0000001, z + 0.0000001, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001);","csharp":"Function.Call((Hash)0x0E94C95EC3185FA9, name, x, y, z, rotX, rotY, rotZ);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}