# CAMERA::_CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT_2

- **Hash:** `0xBC016635D6A73B31`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `CinematicLocationTriggerScriptedShotEvent_2`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/_CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT_2

## Signature

```c
void _CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT_2(const char* dictionary, const char* shotName, int duration);
```

## Parameters

- `dictionary` (`const char*`)
- `shotName` (`const char*`)
- `duration` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
CinematicLocationTriggerScriptedShotEvent_2(dictionary, shotName, duration)

-- always available, by hash
Citizen.InvokeNative(0xBC016635D6A73B31, dictionary, shotName, duration)
```

### JavaScript

```js
CinematicLocationTriggerScriptedShotEvent_2(dictionary, shotName, duration);

// by hash
Citizen.invokeNative('0xBC016635D6A73B31', dictionary, shotName, duration);
```

### C#

```csharp
Function.Call((Hash)0xBC016635D6A73B31, dictionary, shotName, duration);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
