# CAMERA::_CREATE_KILL_CAM

- **Hash:** `0x2F994CC29CAA9D22`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `CreateKillCam`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/_CREATE_KILL_CAM

## Signature

```c
void _CREATE_KILL_CAM(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Description

Creates Kill Cam for specified Ped Handle

## Usage

### Lua

```lua
CreateKillCam(ped)

-- always available, by hash
Citizen.InvokeNative(0x2F994CC29CAA9D22, ped)
```

### JavaScript

```js
CreateKillCam(ped);

// by hash
Citizen.invokeNative('0x2F994CC29CAA9D22', ped);
```

### C#

```csharp
Function.Call((Hash)0x2F994CC29CAA9D22, ped);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
