# CAMERA::_DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE_2

- **Hash:** `0x05AB44D906738426`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `DisableOnFootFirstPersonViewThisUpdate_2`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/_DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE_2

## Signature

```c
void _DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE_2();
```

## Returns

`void`

## Description

Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)

## Usage

### Lua

```lua
DisableOnFootFirstPersonViewThisUpdate_2()

-- always available, by hash
Citizen.InvokeNative(0x05AB44D906738426)
```

### JavaScript

```js
DisableOnFootFirstPersonViewThisUpdate_2();

// by hash
Citizen.invokeNative('0x05AB44D906738426');
```

### C#

```csharp
Function.Call((Hash)0x05AB44D906738426);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
