# CAMERA::_FORCE_CINEMATIC_DEATH_CAM_ON_PED

- **Hash:** `0xE3639DB78B3B5400`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `ForceCinematicDeathCamOnPed`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/_FORCE_CINEMATIC_DEATH_CAM_ON_PED

## Signature

```c
void _FORCE_CINEMATIC_DEATH_CAM_ON_PED(Ped targetPed);
```

## Parameters

- `targetPed` (`Ped`)

## Returns

`void`

## Description

Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
Params: targetPed = death cam focuses on it

## Usage

### Lua

```lua
ForceCinematicDeathCamOnPed(targetPed)

-- always available, by hash
Citizen.InvokeNative(0xE3639DB78B3B5400, targetPed)
```

### JavaScript

```js
ForceCinematicDeathCamOnPed(targetPed);

// by hash
Citizen.invokeNative('0xE3639DB78B3B5400', targetPed);
```

### C#

```csharp
Function.Call((Hash)0xE3639DB78B3B5400, targetPed);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
