# CAMERA::_FORCE_FIRST_PERSON_CAM_THIS_FRAME

- **Hash:** `0x90DA5BA5C2635416`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `ForceFirstPersonCamThisFrame`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/_FORCE_FIRST_PERSON_CAM_THIS_FRAME

## Signature

```c
BOOL _FORCE_FIRST_PERSON_CAM_THIS_FRAME();
```

## Returns

`BOOL`

## Description

*Source: alloc8or RDR3 NativeDB*

Returns true if first person camera is active in saloon1.ysc

*Source: femga rdr3_discoveries*

```
0x90DA5BA5C2635416  	(by Nick78111)
0x8370D34BD2E60B73  	(by Nick78111)
0x1CFB749AD4317BDE  	(by Nick78111)
These force camera positions
Citizen.InvokeNative(0x90DA5BA5C2635416) -- first person
Citizen.InvokeNative(0x8370D34BD2E60B73) -- second furthest 3rd person
Citizen.InvokeNative(0x1CFB749AD4317BDE) -- furthest 3rd person
```

## Usage

### Lua

```lua
local retval = ForceFirstPersonCamThisFrame()

-- always available, by hash
local retval = Citizen.InvokeNative(0x90DA5BA5C2635416, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = ForceFirstPersonCamThisFrame();

// by hash
const retval = Citizen.invokeNative('0x90DA5BA5C2635416', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x90DA5BA5C2635416);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, femga rdr3_discoveries.*
