# CAMERA::_FORCE_THIRD_PERSON_CLOSE_THIS_FRAME

- **Hash:** `0x718C6ECF5E8CBDD4`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `ForceThirdPersonCloseThisFrame`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/_FORCE_THIRD_PERSON_CLOSE_THIS_FRAME

## Signature

```c
void _FORCE_THIRD_PERSON_CLOSE_THIS_FRAME();
```

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Forces camera position to closest 3rd person

*Source: femga rdr3_discoveries*

```
0x718c6ecf5e8cbdd4  (by aaron1a12)
Forces the third person gameplay camera at closest zoom. 
Must be called every frame to interpolate

N_0x718c6ecf5e8cbdd4()
```

## Usage

### Lua

```lua
ForceThirdPersonCloseThisFrame()

-- always available, by hash
Citizen.InvokeNative(0x718C6ECF5E8CBDD4)
```

### JavaScript

```js
ForceThirdPersonCloseThisFrame();

// by hash
Citizen.invokeNative('0x718C6ECF5E8CBDD4');
```

### C#

```csharp
Function.Call((Hash)0x718C6ECF5E8CBDD4);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, femga rdr3_discoveries.*
