# CAMERA::_GET_PHOTO_MODE_DOF

- **Hash:** `0x4653A741D17F2CD0`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `GetPhotoModeDof`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/_GET_PHOTO_MODE_DOF

## Signature

```c
float _GET_PHOTO_MODE_DOF();
```

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetPhotoModeDof()

-- always available, by hash
local retval = Citizen.InvokeNative(0x4653A741D17F2CD0, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetPhotoModeDof();

// by hash
const retval = Citizen.invokeNative('0x4653A741D17F2CD0', Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x4653A741D17F2CD0);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
